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Week 3 - Servo and Potentiometer

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Week 3 - New components: Servo and Potentiometer In this weeks lecture of physical we were firstly introduced to a new component called a Servomotor. A Servomotor or Servo for short is a rotary actuator that allows for precise control of angular positions. Servos are commonly used within remote controlled cars or airplanes for accurate movements such as rudders. A servo usually has three wires: power, ground and signal. The power cable is usually red and connected to the 5v power on an Arduino. The ground is usually brown or black and connect to the ground port on the Arduino. The signal wire is usually yellow, orange or white and this is what gives the Servo the signal of what position to point in. A servo will only spin 180 degree and the position it points in is dependent on the signals sent to it. The diagram below shows the pulses sent to the Servo through the signal wire. The greater the width between each pulse the further the Servo will point in one direction. Diagram:...

Week 2 - LDR

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Week 2: Implementation of LDR in a circuit In the second lecture of Physical Computing we were introduced to a new component a Light Dependent Resistor (LDR). " An LDR is a component that has a variable resistance that changes with the light intensity that falls upon it. This allows them to be used in light sensing circuits." ( How an LDR (Light Dependent Resistor) Works,  2014). A number of different applications for an LDR include: Lighting Switch An LDR can be used to automatically turn a light at a certain light level. An example of this could be street lamps or a garden light. Camera shutter control Another example of how an LDR is used could be to control a camera's shutter control. The LDR would be used to measure the light intensity which then adjusts the camera shutter speed. Arduino  To see how the LDR worked using our Arduino we set up a circuit which allowed us to measure the output of the LDR. To measure this we set up the following circuit on our...

Week 1 - Introduction Session

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Week 1: Introduction to Dr Anton Bowers and Getting to Grips with Arduino.  The first lecture of Physical Computing consisted firstly meeting our new Lecturer Dr Anton Bowers. He introduced himself telling us about his day to day job being a Software Engineer mainly working with companies overseas. We then looked at a number of previous projects that Anton had worked on including a number of projects that a friend/work colleague had produced. This was very interesting as although many of the project would be out of our skill range this gave us inspiration to think about what we could create during the duration of this module. Following this we were assigned an Arduino to keep and experiment with. One aspect of this module that excited me was that Anton made it clear that he wasn't focusing on us succeeding in creating a project but would rather us experiment and fail but learning. This could allow me to set my ambitions high when creating a project as I knew that as long as I...